WebFeb 5, 2024 · You have two main options when using an envmap. Env_cubemap uses pre-rendered cubemaps of the level to add an accurate reflection to the model, with the perspective of the reflection starting where the env_cubemap entity has been placed. This is the hard way of doing things, as it requires you to know how to use Valve’s hammer editor, … Webfloat phongExponent, Color reflectiveColor); /* * If the ray intersects the sphere, returns the first intersection (i.e. the * intersection closest to the ray's origin). * * If the ray does not intersect the sphere, returns nothing. */ RayHit* SphereIntersect(void* surface, Ray* ray);
What is your experience with $phongboost and …
WebThe phong exponent controls the size of the phong highlights on the finish. By default, one value is used over the entire weapon. Anodized Multicolored Style allows the exponent to … WebDec 20, 2024 · This model features ambient occlusion using a specular map, which when used under phongexponent creates a nice metalic sheen on the metal bits. Also, surprisingly high res textures for a character model. The helmet is also bodygroupable, allowing you to put a headhack of any character you want on the pilot's body (the ones I used in the … cinderalla wasn\\u0027t me 1st
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WebFeb 9, 2024 · It's designed to be used as a platform for mappers to build their maps on and for larger mods to draw code from. Mapbase is generally used as a large package of utility features and general-purpose fixes. Mapbase is NOT an improved version of Hammer or an improved version of the engine itself. http://counter-strike.net/workshop/wf_phong WebPhong exponent is how much the light spreads out, with higher values making a sharper highlight. Phong intensity is the intensity of the highlight, with higher values making the highlight more intense. For example: Phongexponent 30 and phongintesty 10 makes a very matte (not reflective) finish. diabetes and peanut butter restrictions