WebbI'm trying to get my player character to always face the mouse wherever it may be while on screen. I figured I could get the ScreentoWorldPoint back from the mouse position and then just have the sprite rotate towards the point whenever updating the frame but it's throwing back errors, including a type where a variable,value, or method group are … Webbposition: 屏幕空间位置(通常为 mouse x, y),加上表示深度的 z 位置(例如,摄像机裁剪面)。 eye: 默认为 Camera.MonoOrStereoscopicEye.Mono。 可设置为 Camera.MonoOrStereoscopicEye.Left 或 Camera.MonoOrStereoscopicEye.Right,以用于立体渲染(例如,用于 VR)。
Unity - Scripting API: Camera.ScreenPointToRay
WebbI'm currently experimenting with ScreenToWorldPoint(), and something just doesn't seem to be working right... Whenever I use this code: function Update() { Debug.Log(camera.ScreenToWorldPoint(Input.mousePosition)); } It just shows (0.0 ,125.0, 0.0) all the time in the Debug console, regardless of how much I move the cursor around … Webb2.ScreenToWorldPoint. 顾名思义了,就是屏幕坐标转世界坐标,从屏幕空间到视口空间到世界坐标,这里有个重要的问题我要解释一下: 屏幕坐标明明是二维坐标,为什么可以转到三维呢? knee length bridesmaid dresses macys
Is there any nice way of transforming a screen coordinate to world ...
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